2 new free video game fonts!

fontz, gamez, downloadz, nintendo

download the metroid font

i have been wanting to make a metroid font for a long time now. NARPASSWORD00000 is made from the classic nintendo NES game metroid's password screen. the font also includes some dingbatz made from the games sprites. but i decided to go the extra mile and create the rest of the full international character set. the fonts name is a reference to a special backdoor password hidden in the game. click here to download.

download the ghost and goblins font

my next new font is a capcom classic. ghouls ghosts and goblins made from sprites ripped directly from the NES rom chip. the game has had many incarnations over the years, like ghosts 'n goblins and ghouls 'n ghosts. so i named the font a combination of the two. this font contains the full set of A-Z, digits, special characters, and some 8bit dingbatz. click here to download.

tracing 3D objects with papervision3D

demo, code, actionscript, flex, flash, papervision3D, fontz, mxml, tutorial


a question popped up on the papervision3D mailing list the other day about using the lines3D class to trace a 3D object. i found the idea fascinating, so i whipped up this little demo to demonstrate how simple it actually was. i started out by creating a simple cylinder with a wide base and small top, and setting its visibility to false. then creating my lines3D object. finally in the render loop i create a new line3D that connects each vertice. by checking to see in a counter variable is less than the total object vertice count ((box.geometry.vertices.length)), and adding a new line3D if the counter is less than that, or deleting all the lines and starting over.

check out that demo here
view the demo source

so that wasnt enough.
i decide that i wanted to trace the actual papervision3D logo. and since i have already made it in a font, it wasnt hard at all. working with the optimized version of the font on my site worked fine, but since there were so few verticies, the script would draw the logo in a matter of seconds. so instead of trying to devise a method of tweening from vertice to vertice i just went into font lab and added more points!
((the font used in this demo is available here))

now, i went into 3D studio max, clicked the "Splines" button, and created a new text object. i used the new PV3D.Flex.Font i just made, set the size to 100 (larger/smaller is fine) and typed in the letter "A" (the only character in the font).

after that i used the rotation tools to stand the letter upright, and moved it forward some. the next step is to do a mesh select, by clicking the modifiers tab and selecting "Mesh Select" from the dropdown menu. then in the mesh select parameters panel select vertices. now click back into your main perspective and select all the vertices (ctrl+a).


the next step is an important one ((and the one i always forget)) we need to give our 3D object a uvw mapping. still under the modifiers tab, select "UVW Mapping" from the dropdown list. and under the parameters panel make sure its mapping mode is set to "Planar". i was having all kinds of trouble exporting 3D objects that were based on points only. seraf explained to me that w/o a uvw mapping on your object the as3geomClassExporter cant map the u and v points onto the triangle mesh, which are needed for texturing purposes.


now its time to export our 3D logo, click on the tools tab and select max script, then run the as3geomClassExporter. set your package folder and the actual class name, then select papervision3D 2.0 from the dropdown list. for this particular object i left the scale set to 1. then click export class and save it in the same folder as you set in your package.



then its onto flex.
i decided i wanted to use the math-based color fade from my last demo again, so i couldnt use the standard color picker. this demo uses 2 states, normal and the color picker. which is just a 2nd state with a panel object w/ blank flex buttons on them. using the flex buttons worked out well because i was able to just set the color gradient to the same colors in the fade, or just solid ones for the normal sets. i tried to make is one a simple as possible so you can understand the core concepts of whats going on more than the over-all "flashy-ness" of the thing. so enjoy!

click here to view the demo
and its source of course!

knuckle tatz

fontz, flex, linx


i have updated the fontvir.us with some new content. now each of the font pages have a flex app that allows you to demo each of my fonts. in addition to that, i have created the knuckle tatz lab. have you ever wondered what a particular slogan or saying might look like as knuckle tattoos? no? oh, well. i have, so now you too can pretend to be that cool.

click here to check it out.

new font - insomnesia

fontz, downloadz


the child of insomnia and fontlab. a few months ago i was having a rather lengthy battle with insomnia, so to help bide my time, i decided to make a font from scratch. i awoke the next morning on the couch with a discharged laptop, and forgot all about my fontography exploits. a month later i was looking in my font dev folder and found this. so i spent this weekend kerning, resizing letters, and making special characters to complete the font. the font contains a full set of A-Z capz only, digits, and most special characters.

click here to download

graffonti upz in kickflip

fontz, gamez, linx, flash, skateboarding, papervision3D


my font, graffonti, has been featured in a new flash and papervision3D skateboarding game called kickflip. the game was designed and programmed by ugur ister (aka tom samson) co-founder of stimunationgames for the wrigley's candystand site.

click here to play kickflip

graffonti

fontz, linx, downloadz


woohoo! graffonti is #2 on dafont.com's top 100 font list! if yew don't know, dafont is the best free font site on the net. indexing 1000's of designers and font foundries. So to be font #2 is a pretty big honor! thanx everyone!

fontvir.us is live

fontz, downloadz, linx, ascii

the time is has finally come. my new font site is online. i have meticulously updated all my older fonts, and reinvented my type foundry. i currently have 21 fontz fer download. type|size=0 is dead. long live the fontvir.us!

         00XXXX                        XXXX00        
         00XXxx                        xxXX00        
         ee0000eeeeRR            RReeee0000ee        
               xxXX00            00XXxx              
               XXXX00            00XXXX              
         eexxXXXXXXXXXXXXXXXXXXXXXXXXXXXXxxee        
         00XXXXeeee00XXXXXXXXXXXX00eeeeXXXX00        
     xxXXXXXXXX    00XXXXXXXXXXXX00    XXXXXXXXxx    
     XXXXXXXXXX    00XXXXXXXXXXXX00    XXXXXXXXXX    
 eeeeXXXXXXXXXXeeeeRRXXXXXXXXXXXXRReeeeXXXXXXXXXXeeee
 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 XXXX""""RRXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXRR""""XXXX
 XXXX    00XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX00    XXXX
 XXXX    00XXXX""""""""""""""""""""""""XXXX00    XXXX
 XXRR    00XXXX                        XXXX00    RRXX
 eeXX    00xxxxRR000000ee    ee000000RRxxxx00    XXee
               xxXXXXXXxx    xxXXXXXXxx              
               XXXXXXXXXX    XXXXXXXXXX              
          
  _____             __        .__
_/ ____\___   _____/  |____  _|__|______  __ __ ______
\   __Y  _ \ /    \   __\  \/ /  \_  __ \|  |  Y  ___/
 |  |(  <_> )   |  \  |  \   /|  ||  | \/|  |  |___ \
 |__| \____/|___|  /__|   \_/ |__||__|  /\____/____  >
                 \/                     \/         \/

dafont.com

fontz, blog

im the featured fontographer this month at dafont.com! check the spread. its cool to know that people actually like and want to use my fonts.

videogame fontz

blog, fontz

i have a few new video game inspired dingbatz fontz available for download now on my font site: fontvir.us

some of the new styles include the two font megaman family (mega man and villians), invaders from space, and mario bros drunkenbatz! check 'em out.

dingbatz

fontz, photoshop

i have been working on some crazy dingbatz. im starting to understand the fontographer auto trace a bit more. screw that adobe streamline crap. this is much more precise.

MMVII .( xero harrison ) . http://the.fontvir.us/b10g
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